WHAT IT DOES
What changes when you pick it?
The Luck stat goes up. Recorded runs sometimes flash a LUCKY state. Watch whether the next level-up really arrives sooner.
- Raises a visible Luck stat.
- Players use it to get the next card sooner.
- It does not clear a rope you cannot jump.
THREE CARDS ON SCREEN
Take it or skip it?
Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.
Take it if…
- The current rope pattern is stable and you can afford a progress pick.
- You want the next upgrade sooner for an ending or score plan.
- Height is already high enough that extra cards will not land you on the rope.
Skip it if…
- You are about to miss the current rope — take Height or Reinforce.
- You still cannot clear the pattern even with a clean jump.
- Upgrades already arrive faster than you can spend them.
EACH STACK
How much does one pick add?
| What we can check | What one pick does |
|---|---|
| Game information | Official media confirms the card name and clover icon. It does not publish a formula. |
| Player observations | Ending and high-score guides stack Luck early. Players treat it as faster progression, not as a movement fix. |
| Unknown | Whether it changes XP, bonus loops, card offers, several systems, or a hidden table — and whether it caps. |
Stack it early on ending and score routes. There is no published percentage or cap, so judge whether upgrades actually arrive faster.
PAIRS WITH
Which cards work with it?
Do not pair it to fix this
- Do not take Luck while you are still dying to one rope — take Height or Reinforce.
- Do not skip a landing fix because a guide said Luck is always first.
AFTER YOU STACK IT
What each extra copy feels like.
A quiet compounding pick. You may not feel it for a few levels.
Level-ups start showing up often enough to support Fuel or extra ropes.
Keep stacking only while upgrades still feel slow. If cards already arrive faster than you can spend them, take a control card.
USED IN THESE ROUTES

