Scarlet Skips Hub
v1.0.1Jump in
Player observationsCovers v1.0.1
MOON, SCORE OR SPECTACLE

Scarlet Skips BuildsPick a goal for your run

Compare three routes before you take the next card. Then try the choices in a teaching simulator; its scores are not the game's scores.

Destinations
3
Regular cards
13
Ends on
Super
Scarlet clearing an active rope in Scarlet Skips
Scarlet clears a rope in the park. The routes below compare what to build next.

WHERE THIS RUN CAN GO

Pick a route: Moon, score or spectacle

The early picks overlap. The late ones do not. Fire helps a score run and wrecks a Moon climb. Extra ropes look great and slow the ending down. Choose first, then play the pause.

PLAYABLE RUN

The run simulator: skip, fill the rope, take a card

Level
1
Score
0

10loops to a card

This skip clears 1 loop.

Space also skips

  • Rope 1plain
Jump
0
Luck
0
Fuel
Off
Ropes
1
Speed
0
Shields
0
Ignite
×1
Loops/skip
1
  1. No cards yet

Skip. Each rope loop fills the bar. Three cards when it fills.

INSIDE THE RUN

Practice the three-card decision: skip, pause and watch

If the first rope still feels random, the first-run guide is the slower version of this. If we just need the button, that's how it actually works. The names on the cards live on the card list.

  1. Skip
    Fill the rope.

    One skip completes loops on every rope in the air. Jump Level, speed, fuel and tricks change how many loops that skip is worth. The number under Skip is that preview.

  2. Pause
    Three cards come up.

    The bar is the real jump counter. When it fills, the run pauses on three rarity-weighted cards. Reinforce shows up half as often. Late cards wait for their level.

  3. Watch
    See what actually moved.

    The green chips are the numbers that just changed. A destination marks which card helps the Moon, a score run, or a loud screen — then we skip again until Super Rocket Shoes.

Official Scarlet Skips upgrade choice with three cards
The game offers three cards at level-up. This page models the choice for practice.

There is no one best order when every pause is a random three. Pick the destination first. If we already know who we're skipping as, that's Scarlet.

WHAT THE RUN IS COUNTING

What comes from the game files—and what the simulator models

Three cards, appear-after-level, Reinforce showing up half as often, fire and shields on a rope, Luck flashing LUCKY — that is in the shipping files. Score in the run is loops times the ignite multiplier. Jump Level changing how many loops one skip clears is a working model of hang time, not a dumped centimetre formula. If a jump felt different after a patch, check the notes and re-test on the tips page.