Scarlet Skips Hub
v1.0.1Play a run
Ignite Jumprope card artwork in Scarlet SkipsPlayer observationsCovers v1.0.1
Score

Scarlet Skips UpgradeIgnite Jump Rope

Take this late on a score run when ropes are shielded. Skip it on a Moon attempt.

Stacks?
Yes
Best time
Late
Each stack
More fire / no formula
From
From level 6
Scarlet jumping a flaming rope with a two-times fire indicator in Scarlet Skips
Official fire screenshot with an x2 indicator. That still proves the state exists, not the formula.

WHAT IT DOES

What changes when you pick it?

A rope burns and a fire multiplier can appear (official media shows x2). Watch the rope shape, not the flames.

  • Puts a rope in a burning state.
  • Feeds a visible score multiplier.
  • Adds maintenance if a burning rope goes out or breaks.

THREE CARDS ON SCREEN

Take it or skip it?

Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.

Take it if…

  • You are chasing score, not the Moon.
  • Active ropes are protected and a lost rope can be replaced.
  • Height or Fuel already keeps landings from deciding the run.

Skip it if…

  • You are on the documented ending route.
  • The rope set is fragile.
  • You cannot replace or reinforce a loss.

EACH STACK

How much does one pick add?

Known and unknown effects for each Ignite Rope stack
What we can checkWhat one pick does
Game informationSteam confirms a rope can be set on fire. Official media shows a burning rope and an x2 indicator. No formula.
Player observationsScore routes add fire late. The documented ending route avoids it. Patch 1.0.1 fixed extinguished-rope bugs.
UnknownExact multiplier math, which rope ignites, duration, and what happens when a burning rope breaks.

Stack fire only after the engine is stable. Official media shows multipliers; it does not explain the math.

PAIRS WITH

Which cards work with it?

Do not pair it to fix this

  • Do not ignite on the Moon route.
  • Do not ignite a set you cannot replace or reinforce.

AFTER YOU STACK IT

What each extra copy feels like.

1st ignite

The look and the multiplier change. Retune to the rope, not the VFX.

More fire

Score routes keep stacking after the engine is safe.

Too much

If the flash causes misses, stop and stabilize — or Extinguish.

USED IN THESE ROUTES

Open the plan that matches your goal.

CONFIRMED VS UNKNOWN

What is solid, and what is still a guess.