Scarlet Skips Hub
v1.0.1Play a run
Extinguish Rope card artwork in Scarlet SkipsPlayer observationsCovers v1.0.1
Rope

Scarlet Skips UpgradeExtinguish Jump Rope

Take this only when fire is the actual problem. Skip it if no rope is burning, or if fire is the point of the run.

Stacks?
Situational
Best time
Late
Each stack
Puts fire out
From
From level 7
Official Scarlet Skips gameplay showing a rope in its burning state
The fire state this card removes. The Extinguish name is in recorded play, not in this still.

WHAT IT DOES

What changes when you pick it?

A burning rope returns to a normal state. Watch which rope changes — targeting is unpublished.

  • Turns a burning rope back off.
  • Can drop fire pressure when control matters more than points.
  • Does not fix low height or an overcrowded set by itself.

THREE CARDS ON SCREEN

Take it or skip it?

Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.

Take it if…

  • At least one rope is burning and that fire is causing misses or panic.
  • You want the Moon more than the current multiplier.
  • You can see which rope will change after the pick.

Skip it if…

  • No rope is burning.
  • Height or Reinforce would fix a bigger problem.
  • The fire setup is stable and score is the goal.

EACH STACK

How much does one pick add?

Known and unknown effects for each Extinguish Rope stack
What we can checkWhat one pick does
Game informationPatch 1.0.1 confirms extinguished ropes are real game logic. Recorded play shows the card name. No targeting rule.
Player observationsA recovery pick when fire arrived too early, or when a Moon attempt wants the flames gone.
UnknownWhich rope it chooses, whether every burning rope is eligible, and how the multiplier drops.

Not a stat. It is a state change. Repeat it only while something is still burning.

PAIRS WITH

Which cards work with it?

Do not pair it to fix this

  • Do not take Extinguish when nothing is burning.
  • Do not take it on a stable score run where the multiplier is the point.

AFTER YOU STACK IT

What each extra copy feels like.

No fire

Skip it. The card does nothing useful.

Fire too early

This is the recovery pick. Then Reinforce and return to height.

Late score

Usually skip. The multiplier is why you ignited.

USED IN THESE ROUTES

Open the plan that matches your goal.

CONFIRMED VS UNKNOWN

What is solid, and what is still a guess.