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Let Go to Fast Fall card artwork in Scarlet SkipsIncludes official detailsCovers v1.0.1
Movement

Scarlet Skips UpgradeFast Fall

Take this when you already stay up too long and need a cleaner drop. Skip it while you are still learning the landing.

Stacks?
Unknown
Best time
Late
Each stack
No published number
From
From level 8
Scarlet clearing an active jump rope in an official Scarlet Skips screenshot
Official airborne still. Fast Fall is named in the shipping table; this screenshot does not show the drop.

WHAT IT DOES

What changes when you pick it?

The shipping card reads Let Go to Fast Fall. That is a control prompt, not a published drop-speed number.

  • The in-game title tells you to let go to drop faster.
  • The shipping table can offer it from level 8.
  • It does not publish how much faster, or whether a miss still breaks a rope.

THREE CARDS ON SCREEN

Take it or skip it?

Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.

Take it if…

  • You are overshooting the landing window, not clipping on the way up.
  • Height or Fuel already makes the jump long enough that a faster drop would help.
  • You can spend a few cycles learning the release without risking the last rope.

Skip it if…

  • You are still learning the basic skip.
  • The real problem is clearance, not staying up too long.
  • A rope is about to break — take Reinforce.

EACH STACK

How much does one pick add?

Known and unknown effects for each Fast Fall stack
What we can checkWhat one pick does
Game informationThe shipping table row FastFall uses the title Let Go to Fast Fall and AppearsAfterLevel 8.
Player observationsNot yet documented in the cited Steam guides. Treat any 'I use this to land' report as unconfirmed until more runs show it.
UnknownWhether it stacks, how much faster the drop is, and whether it can slam you into a rope.

Do not invent a drop-speed number. One copy already changes the landing; extra copies are unconfirmed.

PAIRS WITH

Which cards work with it?

Do not pair it to fix this

  • Do not take Fast Fall to fix a jump that still clips the first rope — take Height.
  • Do not stack it in the same stretch as a new rope and fire.

AFTER YOU STACK IT

What each extra copy feels like.

1st pick

You get a new way to leave the apex. Spend a few jumps learning the release, not the next card.

Later copies

Unknown. Stop if the drop starts putting you into the rope.

With fuel

Useful only if you can tell hold-to-rise apart from release-to-drop.

USED IN THESE ROUTES

Open the plan that matches your goal.

CONFIRMED VS UNKNOWN

What is solid, and what is still a guess.