WHAT IT DOES
What changes when you pick it?
The shipping card title is Bounce Tricks. BounceTrick, BounceTrickX2, BounceTrickX3 and BounceTrickInf textures also exist in the game files — that is art, not a published multiplier table.
- The shipping table names the card Bounce Tricks.
- It can appear from level 9.
- Bounce art variants exist; they are not a published scoring table.
THREE CARDS ON SCREEN
Take it or skip it?
Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.
Take it if…
- You can already clear the current set without panic.
- You want a trick layer, not a save.
- You are chasing score or style, not the documented Moon route.
Skip it if…
- You cannot already clear the rope.
- The Moon route needs fewer moving parts.
- You have not learned what a bounce looks like in your own run.
EACH STACK
How much does one pick add?
| What we can check | What one pick does |
|---|---|
| Game information | The shipping table row BounceTricks uses the title Bounce Tricks and AppearsAfterLevel 9. |
| Player observations | Not covered by the cited Steam guides. Do not assume X2/X3 textures are how stacking works in a run. |
| Unknown | Score per bounce, whether bounces need a landing, and how this interacts with fire. |
Do not treat BounceTrickX2 art as an official ×2 rule. Watch what the run actually does.
PAIRS WITH
Which cards work with it?
Do not pair it to fix this
- Do not take Bounce Tricks to fix a rope you cannot jump.
- Do not take it on a Moon attempt that wants a calm set.
AFTER YOU STACK IT
What each extra copy feels like.
You get a new action named Bounce. Spend jumps finding it before taking another trick card.
Unconfirmed. X2/X3 textures exist in files; they may be unused, Super-menu, or stack art.
Only after the rope set can survive a miss.
USED IN THESE ROUTES

