WHAT IT DOES
What changes when you pick it?
The shipping card reads Press Button in Air to Trick. Scarlet Skips is a one-button game, so this is a second press during a hang — not a new key.
- The in-game title tells you to press the button in the air to trick.
- The shipping table can offer it from level 10.
- It does not publish score, the air window, or whether a second press spends fuel.
THREE CARDS ON SCREEN
Take it or skip it?
Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.
Take it if…
- You already stay up long enough to press on purpose.
- You can tell a trick tap from a fuel hold.
- Score or fun matters more than a calm Moon climb.
Skip it if…
- You still mash or panic-hold to survive.
- The Moon route needs fewer inputs.
- You cannot already clear several loops in one jump.
EACH STACK
How much does one pick add?
| What we can check | What one pick does |
|---|---|
| Game information | The shipping table row AirTricks uses the title Press Button in Air to Trick and AppearsAfterLevel 10. |
| Player observations | Not covered by the cited Steam guides. |
| Unknown | Score per trick, how long the air window lasts, and whether a mistimed press becomes a hold. |
One copy already adds a new press. Extra copies are unconfirmed — do not invent a trick multiplier.
PAIRS WITH
Which cards work with it?
Do not pair it to fix this
- Do not take Air Tricks while you still hold every jump to panic-height.
- Do not take it on the documented Moon route.
AFTER YOU STACK IT
What each extra copy feels like.
You get a mid-air press. Try it on a safe hang before the next trick card.
Unknown. Stop if extra presses start eating the landing.
Only after you can tell a trick press from a fuel hold.
USED IN THESE ROUTES

