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Press Button in Air to Trick card artwork in Scarlet SkipsIncludes official detailsCovers v1.0.1
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Scarlet Skips UpgradeAir Tricks

Take this only after you already stay up long enough to press again on purpose. Skip it if you still mash to survive.

Stacks?
Unknown
Best time
Late
Each stack
No published number
From
From level 10
Scarlet airborne with Rocket Shoes in Scarlet Skips
Official airborne still. Air Tricks needs hang time; this shot is not the trick itself.

WHAT IT DOES

What changes when you pick it?

The shipping card reads Press Button in Air to Trick. Scarlet Skips is a one-button game, so this is a second press during a hang — not a new key.

  • The in-game title tells you to press the button in the air to trick.
  • The shipping table can offer it from level 10.
  • It does not publish score, the air window, or whether a second press spends fuel.

THREE CARDS ON SCREEN

Take it or skip it?

Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.

Take it if…

  • You already stay up long enough to press on purpose.
  • You can tell a trick tap from a fuel hold.
  • Score or fun matters more than a calm Moon climb.

Skip it if…

  • You still mash or panic-hold to survive.
  • The Moon route needs fewer inputs.
  • You cannot already clear several loops in one jump.

EACH STACK

How much does one pick add?

Known and unknown effects for each Air Tricks stack
What we can checkWhat one pick does
Game informationThe shipping table row AirTricks uses the title Press Button in Air to Trick and AppearsAfterLevel 10.
Player observationsNot covered by the cited Steam guides.
UnknownScore per trick, how long the air window lasts, and whether a mistimed press becomes a hold.

One copy already adds a new press. Extra copies are unconfirmed — do not invent a trick multiplier.

PAIRS WITH

Which cards work with it?

Do not pair it to fix this

  • Do not take Air Tricks while you still hold every jump to panic-height.
  • Do not take it on the documented Moon route.

AFTER YOU STACK IT

What each extra copy feels like.

1st pick

You get a mid-air press. Try it on a safe hang before the next trick card.

More copies

Unknown. Stop if extra presses start eating the landing.

With fuel

Only after you can tell a trick press from a fuel hold.

USED IN THESE ROUTES

Open the plan that matches your goal.

CONFIRMED VS UNKNOWN

What is solid, and what is still a guess.