Scarlet Skips Hub
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Charge Jump card artwork in Scarlet SkipsIncludes official detailsCovers v1.0.1
Movement

Scarlet Skips UpgradeCharge Jump

Take this only after the normal jump is already easy. Skip it if you still cannot land a basic skip.

Stacks?
Unknown
Best time
Late
Each stack
No published number
From
From level 11
Scarlet clearing a jump rope in the sunny park in Scarlet Skips
Official basic skip. Charge Jump is a table name; this still is not a charged jump.

WHAT IT DOES

What changes when you pick it?

The shipping card title is Charge Jump. Scarlet Skips already uses hold-and-release, so this likely changes that hold — but the game does not publish the new window.

  • The shipping table names the card Charge Jump.
  • It can appear from level 11.
  • It does not publish charge time, extra height, or how it shares the hold with Rocket Shoes.

THREE CARDS ON SCREEN

Take it or skip it?

Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.

Take it if…

  • The normal jump is already easy.
  • You can spend cycles learning a new hold without losing the last rope.
  • You are not counting on an unpublished height bonus to finish the Moon.

Skip it if…

  • You are still learning press, hold and release.
  • Fuel already covers the hang you wanted.
  • A rope is about to break — take Reinforce.

EACH STACK

How much does one pick add?

Known and unknown effects for each Charge Jump stack
What we can checkWhat one pick does
Game informationThe shipping table row ChargeJump uses the title Charge Jump and AppearsAfterLevel 11.
Player observationsNot covered by the cited Steam guides.
UnknownCharge time, extra height, whether a full charge is required, and how it mixes with Rocket Shoes.

One copy already changes the hold. Extra copies are unconfirmed — do not invent a charge-time number.

PAIRS WITH

Which cards work with it?

Do not pair it to fix this

  • Do not take Charge Jump to learn the basic skip.
  • Do not take it in the same stretch as Fast Fall unless you can name both problems.

AFTER YOU STACK IT

What each extra copy feels like.

1st pick

The hold probably changes. Spend jumps finding the new release before stacking anything else.

More copies

Unknown. Stop if the charge window starts eating landings.

With fuel

Easy to confuse with a Rocket Shoes hold. Watch the gauge.

USED IN THESE ROUTES

Open the plan that matches your goal.

CONFIRMED VS UNKNOWN

What is solid, and what is still a guess.