WHAT IT DOES
What changes when you pick it?
The shipping title is Safety Bounce. AppearsAfterLevel is stored as 9999, a usual Unreal sentinel for 'do not offer this on the normal curve.' That is table data, not a video of the card appearing.
- The shipping table names the card Safety Bounce.
- AppearsAfterLevel 9999 keeps it out of the regular offer curve.
- The bounce itself is unnamed in published notes and cited guides.
THREE CARDS ON SCREEN
Take it or skip it?
Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.
Take it if…
- It actually appeared on your 3-card screen — then it is worth taking notes.
- Otherwise, pick a card the table actually offers.
Skip it if…
- Waiting for it on a normal level-up.
- Skipping Reinforce because the name sounds like a save.
- Inventing a bounce window.
EACH STACK
How much does one pick add?
| What we can check | What one pick does |
|---|---|
| Game information | The shipping table row SafetyBounce uses the title Safety Bounce. AppearsAfterLevel is 9999. |
| Player observations | Cited Steam guides do not walk through this card as a normal pick. |
| Unknown | Whether debug, Super-upgrade menus, or a hidden event can still offer it, and what a safety bounce does. |
This is not a stack you plan around. If a run ever offers it, write down what changed.
PAIRS WITH
Which cards work with it?
Do not pair it to fix this
- Do not skip Reinforce because this name exists in the files.
- Do not plan a route around a card the table marks as not regularly offered.
AFTER YOU STACK IT
What each extra copy feels like.
You should not see this in the usual 3-card draw.
Record what it does. There is no published bounce rule to trust yet.
A Super upgrades menu exists in the build. That is a possible home, not a confirmed one.
USED IN THESE ROUTES
