WHAT IT DOES
What changes when you pick it?
The shipping card reads Hold to Slam Down. AppearsAfterLevel is 9999. Fast Fall is the separate regular row titled Let Go to Fast Fall.
- The shipping table title is Hold to Slam Down.
- AppearsAfterLevel 9999 keeps it out of the regular offer curve.
- It is a table row, not one of the 14 E_Upgrades enum names.
THREE CARDS ON SCREEN
Take it or skip it?
Three cards come up. We keep one. If the pause still feels new, how it actually works is the button, then the pick — and the tips page has the four questions we ask before clicking.
Take it if…
- It actually appeared on your 3-card screen — then record hold vs Fast Fall's release.
- Otherwise, use Fast Fall if you need a drop card.
Skip it if…
- Waiting for it instead of taking Fast Fall.
- Inventing a slam-damage or shockwave rule.
- Calling it official run advice.
EACH STACK
How much does one pick add?
| What we can check | What one pick does |
|---|---|
| Game information | The shipping table row SlamDown uses the title Hold to Slam Down. AppearsAfterLevel is 9999. It is not one of the 14 E_Upgrades enum names. |
| Player observations | Cited guides do not walk through a slam-down pick. |
| Unknown | Whether hold-to-slam is leftover, debug, or a hidden event, and how it differs from Fast Fall. |
Not a card to stack on purpose. If it appears, compare it to Fast Fall instead of guessing a slam number.
PAIRS WITH
Which cards work with it?
Do not pair it to fix this
- Do not skip Fast Fall because Slam Down sounds stronger.
- Do not plan a route around a 9999 sentinel row.
AFTER YOU STACK IT
What each extra copy feels like.
You should not see this in the usual 3-card draw.
Compare it to Fast Fall in the same run and write down the difference.
FastFall and FasterFall textures both exist. That still does not put Slam Down in the regular pool.
USED IN THESE ROUTES
